Halma
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Halma is a classical board game invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, Dr. George Howard Monks. The objective is to cause all one's own pieces to occupy the opposing camp and of course the diagonally opposite camp to one's own. Players randomly determine who will take the first turn. Each player's turn consists of moving a single piece of one's own colour in one of the following plays:
One move to an empty square:
Place the piece in an empty adjacent square. This move ends the play.
One or more jumps over adjacent pieces:
An adjacent piece of any colour can be jumped if there is an adjacent empty square on the directly opposite side of that piece. Place the piece in the empty square on the opposite side of the jumped piece. The piece which was jumped over is unaffected and remains on the board. After any jump, one may make further jumps using the same piece, or end the play.
Once a piece has reached the opposing camp, a play cannot result in that piece leaving that camp. If the current play results in having every square of the opposing camp occupied by one's own pieces, the acting player wins. Otherwise, after each players turn, continue with the next player to the left taking a turn.
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